The Rhythm-Makers Drum gives you one of the most powerful boons a bard could ask for: a bonus to your spell save DC. These arrows are designed to slay a specific creature. Since sorcerers cant wear any kind of armor without taking a feat or multiclassing, this item will save your life. 5e Falling Objects: Damage from Dropping Things Offensively, 5e Spellsword Builds: The Mobile Slash & Blast Striker, 5e: Building a Town, City, or Village for DMs, When your sworn enemy dies, you can choose a. This cloak provides its wearer a +1 to AC and to saving throws. The smoke from this pipe lingers around its bearer and forms shapes to reenact their most heroic and impressive achievements. This beacon can be used to create Fragments of Possibility, small objects that can be used to reroll any attack roll, ability check, saving throw, or damage roll of you or any creature you see. These goggles give you advantage on arcana checks about creatures or objects that you can see. Gish. This ice rune shard grants several icy benefits, such as resistance to fire damage and an icy mantle that protects from the physical damage types. So powerful, but below the potential peak. A warlock spellcasting focus that allows them to cast more spells then they could normally. While the cloak makes you harder to see, these boots make you harder to hear. This shield gives an additional +2 bonus to AC on top of the normal +2 bonus a shield would offer. Magic Items for Dungeons & Dragons (D&D) Fifth Edition (5e) - D&D Beyond Items Magic Items View Equipment Magic Item Rules Create A Magic Item Browse Homebrew Magic Items All Items Armor Potion Ring Rod Scroll Staff Wand Weapon Wondrous Item Magic Item Name Rarity Requires Attunement Tags Magic Bonus +1 +2 +3 Filter Magic Items Eating the berry restores 1 hit point, and the berry Fool . As you are only looking for magic items (and not other ways to boost your HP, such as Feats), here are some options. You can spend 1 minute swapping out a prepared spell for a transmutation spell in the book. These gloves let you use a free hand to reduce the amount of damage of an incoming projectile. A fey or spellcaster can use these scissors to detach a humanoid from its shadow. Multiclassing into Barbarian gives you a d12 hit die, the Tough feat gives you an additional 2HP/level, and Boon of Fortitude gives you an additional 40HP. Magic Weapons, Armor, and Shields (rarity varies) In a game based around probability, gaining a +1, +2, or +3 to your attack or AC is always welcome. This potion gives you resistance to all damage for 1 minute. The tokens magic is expended after a single use. You can use this bow to declare a sworn enemy. You can even make it look like tattered rags so that they dont get taken off of you if you get in trouble. Your Constitution score increases by 2, to a maximum of 20. This +1 armor grants resistance to dragons breath weapons. When taking damage of that type, you can use your reaction to reduce the damage by 1d4. Setting or increasing that score will give you a great boost in HP. If you expect to be disarming a lot of traps, unlocking a lot of doors, and picking a lot of pockets, these gloves are for you. This is useful for everything from spellcasting to your Flash of Genius to your Spell-Storing Item. Most barbarians need to get into melee range in order to optimize their attacks. This amulet allows the wearer to regain 4d4+4 hit points when consuming a pint of alcohol. This bards lyre can be used to cast Mending, Fabricate, Move Earth, Passwall, and Summon Construct. This stone contains the blood of a creature and can be used to find any creature that shares blood with it, such as a blood relative. This lyre can be used to cast Animal Friendship, Charm Person, Enthrall, or Suggestion once a day. This scroll increases your Intelligence score by 2, gives you advantage on saving throws against spells and other magical effects, and creates a stone golem that acts as your ally. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you. This cloak lets you cast Dimension Door once per day. This book has an affinity for conjuration magic. This arcane cannon can fire off a number of different elemental blasts. One character is a Dragonborn Rogue with a Con score of 10, so his modifier is +0. For a bard, this affects almost every part of your character sheet and, combined with Expertise, can give you a +19 to some skills. This chair is used to propel and maneuver a ship known as the Emerald Angel through the air. This small glass sphere can produce either the Light or Daylight spells. The trapped air elemental inside of this backpack fills a balloon, allowing the wearer to benefit from the effects of either Levitate or Feather Fall. . It also has a chance to deal extra slashing damage and even sever limbs. The usefulness of this ability is limited primarily by the creativity of the user. Barbarians already have high mobility. This book has an affinity for illusion magic. However, this tattoo requires attunement while the insignia does not. This doesnt impose disadvantage on stealth checks or on any saving throws to resist extreme heat, and it gives you a +5 bonus to initiative rolls. On a critical hit, this mace automatically deals 7 extra bludgeoning damage or 14 damage against a construct. This +3 dagger can cast Dimension Door and Compulsion. Maybe you want to be more light on your feet. This book has an affinity for transmutation magic. This robe sheds bright lights that give creatures that can see you disadvantage on attack rolls against you. In addition, you can use this cloak to polymorph into a bat. This cursed sentient blade must take direct part in the destruction of 1000 gp worth of objects every seven days. This also stacks with the next option. This +2 sword can be used to immediately steal the life force of a creature with less than 100 hit points remaining. When you speak the command word, this small metal cube turns into a square fortress tower, 20 feet high and 30 feet to each side. While this is a potent item, the 5e approach completely eliminates the stat boosting arms race of 3e. This cauldron can create hot stew for hundreds of people with just a few gallons of water. In addition, it allows you to cast any one cleric or wizard spell without a spell slot each day. While this dust appears to be Dust of Disappearance, it actually causes you and everyone in a 10-foot radius to make a Constitution saving throw or sneeze uncontrollably. It also creates a tentacle that lashes out and deals psychic damage to a target whenever you use your metamagic. This +1 weapon deals an extra 1d8 of damage to undead. Your Constitution score is 19 while you wear this amulet. You can use this medallion to cast Detect Thoughts. This can be used as both a spellbook and spellcasting focus for a wizard. Besides giving a +3 bonus to attack and damage rolls (which is to be expected from a legendary weapon) this sentient bad boy has numerous abilities. You can also transfer this rune to boots or a piece of armor to transfer its powers. You can also add or subtract 1d4 from a d20 roll someone makes. You deal maximum damage the first time you cast a damage-dealing spell of 4th level or lower after drinking this potion. A follower of Erebos that wields this will have many benefits bestowed upon them for their piety. Additionally, if you are ever forced to move, you can reduce the distance by 10 feet. You can expend charges when you make a melee attack with this +3 magical quarterstaff to deal extra force damage on a hit. This bottle holds a breath of elemental air, which you can use to hold your breath for an hour or to cast the Gust of Wind spell. It also lets you make a reaction attack when you are hit with melee attacks. If you arent able to get a tattoo, Elven Chain gives you an AC of 14 + Dex (max 2), and you dont need proficiency with medium armor to wear it. Manual of Bodily Health (very rare) DMG p 180 increases your Con score by 2, so would give you 1 extra hp per level. This sentient shield, which imprisons the soul of Gargauth, a pit fiend, provides a +2 bonus to AC and fire resistance. This +3 battleaxe deals an extra 2d8 necrotic damage when you roll a 20 on an attack roll. Items by Type Armor Potion Ring Rod Scroll Staff Wand Weapon Wondrous Items Homebrew Items Items by Source Acquisitions Incorporated Baldur's Gate: Descent into Avernus Candlekeep Mysteries Curse of Strahd Critical Role: Call of the Netherdeep Divine Contention This tattoo of intertwining patterns can produce inky tendrils that reach out from you and grapple your foes. These gloves allow you to reduce the damage of an ranged attack that would hit you, even to the point of catching the missile. With this shard, you can hit an enemy within 30 feet of you with a slimy tentacle every time you use a Metamagic option. This cloak gives you a +1 bonus to your AC and saving throws. Namely: Luck Blade, Ring of Three Wishes, (Eye of Vecna + Hand of Vecna), Deck of Many Things (risky), Efreety Bottle (risky). It also gives you advantage on ability checks and saving throws to avoid and end the grappled condition on yourself. Otherwise, the writer chooses whether it is visible or not to everyone else. Once a day, you can also use a reaction to gain immunity to that damage type and regain hit points equal to half the damage you wouldve taken. This shield gives you a swimming speed equal to your walking speed, the ability to breathe water, and resistance to psychic damage. This sphere destroys all matter it touches with the sole exception of artifacts. Certain items use the following rules for their activation. These bracers grant you proficiency with a longbow and shortbow, which you already have. This rod can absorb 50 levels of spells when the wielder is targeted by spells. A lock that magically adjusts to thwart burglars. However, it is also a cursed axe that gives you a chance of going berserk and attacking the closest creature to you everytime you take damage. Very Rare, Dungeon Master's Guide pg. Combine this with a good AC, and youll be able to survive in melee despite your d8 hit die. Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head. It also allows you to regain missing body parts after several days. Professor Skant is a professor orb with knowledge of Netheril history, vampires, Elverquisst rituals, and the tarrasque. An attachment for warforged that allows them to store a wand on their arm and utilize it without holding it in their hand. As you have 15, that would be 3 extra hp per level. The Bracers of Defense go a long way to remedy this, giving you a +2 bonus to your AC while not wielding a shield nor wearing armor. This magical sword can hover in the air and move freely to attack creatures at your command. This ring gives you resistance to cold damage and protection from weather as low as -50 degrees Fahrenheit. This staff can transform into a Giant Constrictor Snake that obeys your commands. While wearing it, you determine who can communicate telepathically with you. You gain a +2 to your Constitution, have advantage on interacting with dwarves, gain resistance to poison damage and advantage on saving throws against being poisoned. This shard can be used as a spellcasting focus for a sorcerer. Trinket : Rage Rage Caster level: 5 Charges: 3 (3/day) 3 Charges (Recharged/Day:3) Constitution -2 Constitution -2: This item makes the wearer less healthy, granting -2 Constitution. However, Belashyrra can see through its eyestalks if she is on the same plane of existence as it. It also allows you to regain the maximum number of hit points whenever you roll Hit Dice for the next 24 hours. Constitution's HP bonus is "per hit die" - any effect that affects Constitution will increase/decrease target's HP per die (i.e. These drums provide a bonus to your spell-save DC and spell-attack bonus. The demon seeks to cause chaos and will attempt to convince the wielder to achieve his goals. It can also be used to help you resist being paralayzed, restrained, or grappled. These four types of elemental orbs explode after 1d100 hours, causing a disastrous effect to overcome a sphere with a mile radius. Again, Actor helps immensely with this. This iteration saw psionic powers lean a lot harder on the spell system of 3/3.5e D&D, but the classes were much better assembled. You can use this magical quarterstaff to regain health equal to the damage you dealt. As a kid, I was often told to get my head out of the clouds and to stop living in a fantasy world. These badges, given out by the Open Lord of Waterdeep, provide a +2 bonus to AC if you arent carrying a shield. It can also be used to teleport to a specific location locked into its memory. while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained. This pendant stabilizes you whenever youre dying at the start of your turn. While this looks like a bag of holding, its actually the mouth of an extra dimensional creature that eats most organic matter put into it. These are small earpieces that allow you to communicate telepathically with others who are wearing a spies murmur. The stat boosting items appear to all give you a flat 19. It can also be used as a reaction to give a structure immunity to damage it would take. Similar to the Sentinel Shield, this weapon grants you advantage on initiative rolls. A potion that gives you a climbing speed equal to your walking speed along with advantage on climbing checks. They grant you a +5 to Sleight of Hand checks and lockpicking checks. Windvane is a +2 spear that deals an extra 1d6 lightning damage on a hit. This knife can imprison up to five souls in it. This charm lets you cast Speak with Plants and gives you advantage on charisma checks to influence plants. Lastly, you can use both the Lightning Bolt and Thunderclap at the same time. The hammer then returns to you and cant explode in this way until you finish a short or long rest. This solvent can dissolve any adhesive it comes in contact with, including Sovereign Glue. Additionally, this device can give you clear and safe directions to a location within 10 miles. It also has a specific property relating to its elemental essence of air, earth, fire, or water. This means that if you have multiclassed into even 1 level of cleric (which can be a great multiclass option), the amulets bonus applies to all your other class spells. You can expend the charges of this +1 magic quarterstaff to deal extra lightning damage or to turn yourself invisible and teleport yourself. These gloves give you a Constitution score of 20, unless your score is already higher. This scale can be used to cast Detect Good and Evil as a ritual. These magical lungs replace your own lungs and allow you to breathe normally in any condition. These wands provide a boost to your spell attack rolls and allow you to ignore half cover when making a spell attack. The Message spell can be sent from one sending stone to its pair and vice versa once a day. Xartaza feeds evil thoughts in the form of dreams to the wielder of this mace. This hat allows you to cast Disguise Self at will. From ancient swords to cursed tomes, theres plenty of treasure to find as you adventure. These gems hold one of the four core elementals and can summon them when broken. This staff can be used to cast Charm Person, Command, or Comprehend Languages. This deck of fate cards holds the spirits of many evil beings trapped by Mother Luba. Light your enemies up and enjoy critical hits even more than you did before. One bonus action, and you have 10 rounds of combat with +2 AC. Now, as an adult, I aspire to remind people that sometimes a little bit of fantasy is all you need when life gets to be too much. The Animated Shield floats around you; no need to be held. In addition, it allows you to cast any one druid or wizard spell without a spell slot each day. It can also be used to cast Ottos Irresistible Dance once a day. This scarf is covered in scales that you can pull off to activate one of several powerful abilities. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score, Warning: a given book can only be used once a century. If you, your DM, or everyone involved is sick of keeping track of how many arrows you have, this magic quiver stores up to 60 arrows, 18 javelins, and six spears, quarterstaffs, or bows while never weighing more than 2 pounds. It also increases the save DC of the Turn Undead or Turn the Unholy features. You adventure in this way until you finish a short or long rest bonus to AC if are. 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